Arena mode is Black Ops 3‘s version of League Play. It’s a playlist designed to cater to the more competitive community within Call of Duty. In other words, it’s for the hardcore, top-line players. If you aren’t a seasoned CoD player or don’t maintain AT LEAST a 2.0 K/D on average, you’ll probably want to stick to standard public matches.
BO3 Arena Mode Overview
Arena mode now follows the exact rules put in place for the Call of Duty World League, the professional competitive league introduced by Activision and Treyarch just before the launch of Black Ops 3. This means that while you’re in Arena you’ll be playing with the same game settings and restrictions that teams like OpTic Gaming, compLexity, and Team Kaliber work with.
So, what are the rules? What game modes are played? What maps are supposed to be in the rotation? What restrictions are there? We know you guys have a ton of questions – and they’re all answered below.
Ranking
First off, let’s talk about the ranking system. At this time there are a total of 20 different levels players can achieve with the highest one being labeled the “Master Division”. The actual ranking algorithm is very simple. The more wins you get – the higher level you’ll reach.
In order to reach the highest division of Arena you’ll need to rack up a ton of wins and keep losses to a bare minimum. For every couple of losses you get, you’re demoted a rank. But, if you keep up a great win streak you’ll find yourself rising through ranks.
The higher the level, the more wins that are required to progress. So, be sure to head into Arena with only your most talented buds and be sure to fine tune your class setups prior to jumping into Arena matches.
Rules and Restrictions
Alright, so what are the exact rules and restrictions used in Arena mode? Let’s start with restrictions.
The following can NOT be used in Arena matches:
- UAV
- Care Package
- H.A.T.R.
- XM-53
It should be pretty obvious why these are restricted. Anything that shows enemy movement on the mini-map is unnecessary and not allowed, hence the exclusion of both the UAV and H.A.T.R.
Although your chances of getting high-tier killstreaks from a Care Package are relatively low, it’s still considered unfair because, well, you can still magically pop a Mothership at any time.
Finally, the XM-53 isn’t allowed because it is a free-fire rocket launcher that can be used to target enemy soldiers, not just scorestreaks.
Rules for ALL Game Modes
Now let’s talk about the actual rules of the game. First we’ll list the game settings that apply to all game modes, then we’ll talk about the rules used in specific game modes.
Competitive Settings for All Modes
Ban / Protect Voting = Enabled
Ban / Protect Time = 30 seconds
Create a Class Edit Time = 90 seconds
Scorestreak Edit Time = 20 seconds
Votes Per Player = 1 Vote
Specialist Draft = Enabled
Draft Time = 20 Seconds
Advanced Settings
Pre-Stage = 3 Seconds
In-Between = 3 Seconds
Post-Stage = 3 Seconds
Edit Create a Class = Always
Edit Scorestreaks = Always
Player Select Order = Random
Post-Stage Shuffle = None
Global Settings:
Team Assignment = Host Select
Team Change In-Game = Disabled
CODcasting = Enabled
3rd Person Spectating = Disabled
Dynamic Map Elements = Disabled
Revenge Voice = Disabled
Battle Chatter = Disabled
Announcer = Enabled
General Settings:
Pre-Match Timer = 15 Seconds
Pre-Round Timer = 5 Seconds (3 Seconds for Search & Destroy)
Mini-map = Normal
Explosive Delay = Disabled
Killcam = Enabled
Scorestreak Delay = 15 Seconds
Score Multiplier = 1
Spawn Settings:
Hardpoint Respawn Delay = Disabled
Uplink Respawn Delay = 5 Seconds
Search and Destroy Respawn Delay = Disabled
Capture the Flag Resapwn Delay = 7.5
Incremental Spawn Delay = Disabled
Force Respawn = Enabled
Wave Spawn Delay = Disabled
Suicide Penalty = 3 seconds – (Hardpoint only)
Team Killed Penalty = Disabled
Health and Damage Settings
Health = 100%
Health Regeneration = Normal
Friendly Fire = Enabled
Teamkill Kick Limit = Disabled
Headshots Only = Disabled
Hit Indicator = Enabled
Hardpoint
The following rules and conditions apply to Hardpoint matches only.
Win Condition Settings
Time Limit = 5 Minutes
Score Limit = 250 Points
Hardpoint Advanced Settings
Lifetime = 1 Minute
Capture Time = Disabled
Activation Delay Time = Disabled
Locations = Linear Order
Scoring = Constant
Pause Time = Enabled
SnD
The rules and conditions listed below apply to matches of Search & Destroy only.
Win Condition Settings
Time Limit = 1.5 Minutes
Round Win Limit = 6 Rounds
Search & Destroy Advanced Settings
Bomb Timer = 45 Seconds
Plant Time = 5 Seconds
Defuse Time = 7.5 Seconds
Multi Bomb = Disabled
Switch Sides = Every Round
Silent Plant = Enabled
Dog Tags = Disabled
Number of Lives Per Player = 1 Life
Uplink
The rules and conditions down below apply only to Uplink matches in Arena.
Win Condition Settings
Round Time Limit = 5 Minutes
Round Score Limit = Unlimited
Uplink Advanced Settings
Round Limit = 2 Rounds
Carrier Armor = Normal
Carry Score = 2 Points
Throw Score = 1 Point
Enemy Carrier = Delayed
Reset Time = 15 Seconds
Capture the Flag
The settings below apply only to CTF matches in Arena.
Win Condition Settings
Win Rule = Round Wins
Time Limit = 5 minutes
Capture the Flag Advanced Settings
Capture Limit = Unlimited
Round Limit = 2 rounds
Round Win Limit = 2 rounds
Enemy Carrier = Delayed
Auto Return Time = 30 Seconds
Capture Condition = Flag At Base
Pickup Time = Instant
Return Time = Instant
Maps and Game Modes
Finally, let’s talk about what maps are in the rotation for each game mode.
In Hardpoint players will play on the following maps:
- Breach
- Evac
- Fringe
- Stronghold
In Uplink matches you’ll see these maps in rotation:
- Breach
- Evac
- Fringe
- Infection
In SnD matches within Arena you’ll play on these maps:
- Breach
- Evac
- Fringe
- Hunted
- Infection
- Redwood
- Stronghold
Last, but not least, in Capture the Flag matches in Arena mode players will compete on the following maps:
- Breach
- Evac
- Fringe
- Stronghold
That’s all there is to talk about Black Ops 3’s Arena mode for now. Any future updates or changes made to the playlist, settings, maps, or other aspects of the competitive mode will be listed on this page if and when they are put in place.
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